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  • 3dsMax 2021核心技能训练,全套视频教程学习资料通过百度云网盘下载

    3dsMax 2021核心技能训练,全套视频教程学习资料通过百度云网盘下载 最后编辑:2021-11-17
    增值服务: 自动发货 使用说明 安装指导 环境配置二次开发BUG修复

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    3dsMax软件以其高效建模和渲染而闻名。 这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。 从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。 本课程从头开始概述了整个3ds Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3ds Max界面并根据自己需求对其进行自定义设置。 探索如何使用样条线,多边形和细分曲面为不同的对象建模。 然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。 讲师Aaron F. Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。

    注意:该教程为英文中字,含素材。

    001 – Introducing 3ds Max 2021.mp4
    002 – Using the exercise files.mp4
    003 – Choosing a workspace.mp4
    004 – Setting preferences.mp4
    005 – Using project folders.mp4
    006 – Getting familiar with the interface.mp4
    007 – Customizing a workspace.mp4
    008 – Customizing background and grid colors.mp4
    009 – Creating primitives with keyboard entry.mp4
    010 – Creating primitives interactively with the mouse.mp4
    011 – Position objects with Select and Move.mp4
    012 – Rotate and scale objects.mp4
    013 – Navigating in viewports.mp4
    014 – Orbit and viewport Undo.mp4
    015 – Saving time with keyboard shortcut hotkeys.mp4
    016 – Customizing hotkeys.mp4
    017 – Choosing viewport shading modes.mp4
    018 – Advanced viewport settings and presets.mp4
    019 – Configuring viewport layouts.mp4
    020 – Specifying display units.mp4
    021 – Specifying system units.mp4
    022 – Defining the home grid.mp4
    023 – Saving a maxstart.max template scene.mp4
    024 – Merging scenes.mp4
    025 – Duplicating object instances with Array.mp4
    026 – Clone objects with transforms.mp4
    027 – Introducing snap.mp4
    028 – Precision transforms with Grid and Snap.mp4
    029 – Outlining object names with Scene Explorer.mp4
    030 – Collecting objects in groups.mp4
    031 – Managing display layers.mp4
    032 – Controlling object and layer display properties.mp4
    033 – Understanding XREF external references.mp4
    034 – Creating an XREFrecord.mp4
    035 – Moving objects in reference coordinate systems.mp4
    036 – Rotating objects in reference coordinate systems.mp4
    037 – Manipulating objects around a Transform Coordinate Center.mp4
    038 – Using Isolate Selection and Lock Selection.mp4
    039 – Selecting in Window and Crossing modes.mp4
    040 – Creating shapes.mp4
    041 – Editing Bezier splines.mp4
    042 – Setting shape detail with interpolation.mp4
    043 – Modeling with the Extrude modifier.mp4
    044 – Extruding along a path with the Sweep modifier.mp4
    045 – Exporting paths from Adobe Illustrator.mp4
    046 – Importing Illustrator paths to 3ds Max.mp4
    047 – Adding a Bevel modifier.mp4
    048 – Controlling level of detail for a Bevel modifier.mp4
    049 – Modeling typography with TextPlus.mp4
    050 – Manipulating and fine-tuning TextPlus.mp4
    051 – Deforming an object with a modifier.mp4
    052 – Layering deformers in the modifier stack.mp4
    053 – Defining polygon level of detail.mp4
    054 – Passing a selection up the stack.mp4
    055 – Understanding topology dependence.mp4
    056 – Versioning and collapsing the stack.mp4
    057 – Preparing Boolean operands.mp4
    058 – Combine volumes with Boolean Compound Objects.mp4
    059 – Adding edges with QuickSlice.mp4
    060 – Adding edges with Cut.mp4
    061 – Hardening polygon edges with the Smooth modifier.mp4
    062 – Using the Modeling ribbon.mp4
    063 – Simplifying geometry with Remove.mp4
    064 – Branching with Editable Poly Extrude.mp4
    065 – Detailing a mesh.mp4
    066 – Rounding corners with chamfer.mp4
    067 – Understanding subdivision surfaces.mp4
    068 – Best practices for modeling subdivision surfaces.mp4
    069 – Box modeling for subdivision surfaces.mp4
    070 – Modeling with the Symmetry modifier.mp4
    071 – Modeling curvature with Soft Selection.mp4
    072 – Refining geometry with SwiftLoop.mp4
    073 – Constraining sub-object transforms.mp4
    074 – Correcting a seam with Non-Uniform Scale offset.mp4
    075 – Sharpening corners with edge crease.mp4
    076 – Baking subdivisions.mp4
    077 – Creating a physical camera and target.mp4
    078 – First-person camera navigation in viewports.mp4
    079 – Enabling Safe Frames.mp4
    080 – Setting resolution and aspect ratio in Render Setup.mp4
    081 – Creating a free camera.mp4
    082 – Rotating in Gimbal coordinate space.mp4
    083 – Setting rotation Axis Order to emulate a tripod.mp4
    084 – Previewing renders with ActiveShade.mp4
    085 – Creating photometric lights.mp4
    086 – Adjusting light intensity and color.mp4
    087 – Adjusting light shape.mp4
    088 – Controlling spotlight parameters.mp4
    089 – Using the Light Explorer.mp4
    090 – Illuminating with an environment color.mp4
    091 – Illuminating with an HDRI environment.mp4
    092 – White balancing an environment.mp4
    093 – Separating environment from background.mp4
    094 – Creating a sun and sky.mp4
    095 – Using the Slate Material Editor.mp4
    096 – Assigning materials to objects.mp4
    097 – Managing scene materials.mp4
    098 – Managing sample slots.mp4
    099 – Saving a material library.mp4
    100 – Physical Material color and roughness.mp4
    101 – Physical Material reflection parameters.mp4
    102 – Controlling viewport material shading.mp4
    103 – Controlling material sample size.mp4
    104 – Creating a 3D procedural map.mp4
    105 – Art directing 3D map parameters.mp4
    106 – Mapping bitmap image files.mp4
    107 – Projecting UVs with UVW Map.mp4
    108 – Using Real-World Map Size.mp4
    109 – Restoring links with Asset Tracking.mp4
    110 – Understanding hierarchies.mp4
    111 – Moving pivot points.mp4
    112 – Rotating pivot points.mp4
    113 – Prioritizing rotation axes.mp4
    114 – Linking objects.mp4
    115 – Locking transforms.mp4
    116 – Correcting and avoiding scale issues.mp4
    117 – Choosing frame rate and playback speed.mp4
    118 – Choosing the active time segment.mp4
    119 – Creating keyframes in Auto Key mode.mp4
    120 – Creating keyframes in Set Key mode.mp4
    121 – Editing keyframes in the Track Bar Timeline.mp4
    122 – Editing keyframes in the Dope Sheet.mp4
    123 – Editing keyframes in the Curve Editor.mp4
    124 – Editing interpolation in the Curve Editor.mp4
    125 – Manipulating tangents in the Curve Editor.mp4
    126 – Editing a trajectory with a motion path.mp4
    127 – Choosing a renderer.mp4
    128 – Choosing render options.mp4
    129 – Rendering an image sequence.mp4
    130 – Playing an image sequence with the RAM Player.mp4
    131 – Tonemapping a high dynamic range rendering.mp4
    132 – Next steps.mp4

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